Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Monday, June 08, 2009

ART : Reshaping the Art Museum

Confronted with urgent demographic realities, art-museum directors are drawing on game theory, interactive technology, and a host of other new strategies to help people feel welcome, engaged, and emotionally fulfilled

Thirty-eight million people visited the nation’s 200 largest art museums last year, according to the Association of Art Museum Directors. The recession has apparently not hurt attendance. AAMD president Michael Conforti says that visitorship is up, suggesting that in fraught times like these, museums can provide a reassuring setting for visitors to interact with art, with their heritage—and with one another. “People are trying to connect with things that are more stable, that will be here,” says Conforti, who runs the Clark Art Institute in Williamstown, Massachusetts.

So art museums should continue doing what they’re doing, right?

Wrong, maintain a growing number of museum professionals. If their institutions don’t respond to technological, social, and demographic trends, by midcentury their only visitors will be students and senior citizens. For many directors, the initial exclusion of museums from the government's economic stimulus package underscored the perception that their field is isolated and elitist, existing for and catering to a small segment of society. From this perspective, they are realizing that no matter how avant-garde their new buildings, their most cutting-edge department is education, which connects with the community in a way the curatorial staff rarely does.

“Art museums have not been very good at communicating,” says Peter Marzio, director of Houston’s Museum of Fine Arts. “Science and natural-history museums have done a much better job of remaking themselves to adapt to the 21st century” by creating interactive, educational, and family-friendly spectacles. Marzio argues that art museums can succeed “by doing the reverse. Not apologizing for the fact that the picture doesn’t move—you do the moving. What’s lacking is the ability for visitors to understand it because they’re not given information or training.”

Thomas Campbell, the new director of the Metropolitan Museum of Art in New York, says that engaging visitors who don’t feel comfortable is one of his primary challenges. “There is an enormous potential audience that simply isn’t coming here,” he says. “They come for school trips, but it wouldn’t occur to them to come again. Without sacrificing standards, we need to remind people that coming to the museum is not a big deal. You’re not taking a test. You don’t have to prove you know about the artists. It’s just fun.”

Certainly the plunge in endowments and tourism has caused directors to reevaluate their priorities. Even as they slash budgets, many are increasing marketing efforts, organizing more special events, and expanding hours and free-entry times. “We’ve gone back into our mission strategy,” says Matthew Teitelbaum, director of the Art Gallery of Ontario, who recently unveiled a new expansion by Frank Gehry, laid off 23 staffers, and raised his attendance goals by 30 percent. “We have to create a different sense of accessibility—to be friendly, engaging, welcoming,” he stresses. “Where the institution meets the visitor is the most important thing. We’ve got to get people to come back.”

Indeed, many of today’s art-museum directors are less likely to talk about the esthetic impact of postmodern architecture than about the emotional impact of the coat check. But the changes only start at the door. Directors and their staffs are reconsidering how to install collections, curate exhibitions, design galleries, write labels, devise programming—and involve audiences, both current and potential, in the process. Fluent in the lingo of target markets and the interactive possibilities of Web 2.0, they are realizing that Facebook pages and yoga in the galleries are just stopgap measures as the world changes around them. As a result, some have begun reaching out to scientists, futurists, game designers, and other specialists outside the art world.

If these leaders succeed, the art museum of the future will offer the customer service of an Apple store, the comforts of a Barnes & Noble, and the dynamism of a town square. It will have areas where visitors can plug in or tune out, where they can immerse themselves in virtual-reality games or speak to live curators in the galleries, and where they can comment on the art they see—or make their own.

This trend represents a sea change from a decade ago, when Arnold Lehman was ridiculed by many colleagues for staging dance parties and offering shows like “Hip-Hop Nation” to lure new audiences into the Brooklyn Museum. When Graham Beal announced in 2002 that he was reinstalling the entire collection of the Detroit Institute of Arts based on a “visitor-centered approach” that presents the objects grouped by accessible themes, “everyone sort of rolled their eyes,” Beal says. “We heard, ‘Oh my god, you’re dumbing down.’”

These efforts seem almost quaint compared with the newest wave of aggressively audience-centric strategies. To an unprecedented degree, market research about the needs, wants, fears, and anxieties of visitors is shaping how museums are designed. “We got a lot of comments that it’s just overwhelming to come to museums,” says Lori Fogarty, director of the Oakland Museum of California, which inaugurates a complete reinstallation of its art, natural history, and science collections this fall. So the new galleries will feature “loaded lounges” where visitors can relax, read catalogues, or do hands-on activities, along with open spaces that accommodate up to 25 people for concerts, storytelling, or other such programs.

But a bigger change in her plan is connecting people who might never have visited art museums with the people who curate them. Fogarty calls it transparency—“breaking the fourth wall”—having curators answer questions about how and why they choose works. Visitor feedback will be encouraged, and the exhibitions, in turn, will be based on the “wiki model,” with curators representing only one voice in a mix that includes conservators, community members, and artists. “We can’t count on the fact that potential visitors were brought to museums as kids,” Fogarty says. “Many have no cultural or experiential reference; they don’t think of the museum as a place that welcomes them or has anything of interest to them.”

At the Walker Art Center in Minneapolis, director Olga Viso is also using a major reinstallation as an opportunity to remake the museum into a more civic space. “We want to be in dialogue with the audience instead of in the place of authority,” as she puts it. Such efforts may mean involving the community in the organization of shows or asking people to vote on the selection of artworks. When the new installation opens in November, says chief curator Darsie Alexander, curators will hold in-gallery office hours—giving visitors insights into the way exhibitions happen, and giving the staff a chance to find out “how visitors encounter work in space—the kinds of questions they ask about art, what they find interesting, and how long they stay.”

Some directors warn that such efforts can detract from the museums’ core mission. “I do not think this is a time that museums need to take, due to economic circumstances, a radical new direction,” says Timothy Rub, director of the Cleveland Museum of Art. “It’s precisely the kind of time when it’s imperative to reaffirm the fundamental mission of museums: curatorial work, conservation, and education. Marketing and special events are less a core function of museum work than curatorial work is.”

But as Bonnie Pitman, director of the Dallas Museum of Art, explains it, “It’s not that the mission is going to change; it’s about how we respond—how we champion the experience and power of art. And how it embraces and engages and educates our community.” Every third Thursday, when the museum stays open until midnight, visitors can find storytelling, spoken-word performances, poetry readings, concerts in the galleries, and, in the case of the King Tut exhibition, belly-dancing demonstrations. Pitman herself leads the “Insomniac Tour” of the collections—it starts at 10 P.M.

Pitman took a page from natural-history museums in her institution’s year-old Center for Creative Connections, which attempts to slow down the classic three seconds that visitors spend in front of artworks by presenting eight masterpieces in a way that invites viewers to focus on materials. For example, Courbet’s The Wave (ca. 1869–70) is covered with a Plexiglas box with a movable magnifying glass affixed to it.

Campbell cites interactivity as the key to connecting with audiences who are new to the Metropolitan. “We take so much for granted,” he says. “You walk through gallery after gallery and there’s really very little explanation of certain objects, certain paintings in these rooms. There’s an assumption that you have a general knowledge of the history of European art. Modern technology provides the opportunity to provide more information without turning galleries into intrusive didactics. It’s really just a question of choosing applications.”

Last year the American Association of Museums created a new group, the Center for the Future of Museums. “The average museum director and curator don’t have time to read about economic theory, climatic theory, biosciences,” says director Elizabeth Merritt. “There are experts who spend all their time thinking about these things, but they don’t usually talk to museums. We want to be the ambassadors.”

The first lecturer Merritt hired was futurist forecaster and game designer Jane McGonigal, who describes how museums might tap into the collective energy and creativity of the hundreds of millions of people playing computer games. She cites the “science of happiness,” a new field of psychology that focuses on behaviors and strategies that can increase one’s sense of well-being. Museums, she explains, can create experiences using the same tactics games do to produce a sense of fulfillment: provide clear goals, feedback, a feeling of success, and social interaction. “How many people come back from museums feeling they’re stupid?” asks Merritt. “With games, we give instructions, say, ‘Here’s something specific you can do.’ And they go away feeling good. That’s a thing game designers are doing all the time.”

Art museums are beginning to listen. The Smithsonian American Art Museum was the first to offer an alternate-reality game, Ghosts of a Chance, which was played on Facebook, on Google, on phones, and in the museum itself. At the North Carolina Museum of Art, education director Susan Glasser is harnessing play theory to turn viewers into participants rather than passive observers in a game called The Grand Tour. Visitors will receive a “travel portfolio” with a profile of their travel companion, a historical figure. In the gallery of Italian painting, for example, they’ll get four types of currency—esthetic, monetary, personal, and historical—with which they may purchase a “souvenir” from the collection. Information about the artworks and their value is on the back of the card. The scenario brings visitors to authentic works of art, Glasser notes, using “the make-believe of games that people find so compelling.”

The fact remains that the audience of the typical art museum is much less diverse than the general public. School programs brought more than 3 million children into AAMD-member museums last year. But a study released by Merritt’s group offers more sobering statistics. While the minority population of the United States will be almost the majority by 2034, the study says, only 9 percent of that group are a part of the core museum audience. Art museums “need to focus on getting our audience to look a bit more like the nation,” says Julian Zugazagoitia, director of New York’s El Museo del Barrio. “If we do not achieve this, we will be failing not only our audiences but the nation. And we’ll be out of business by 2034.”

“Cities are full of huge communities of people that don’t necessarily feel they own the institutions,” says Thelma Golden, director of the Studio Museum in Harlem. Marketing and “shows placed in whatever cultural heritage month” are clearly not enough, she says, advocating an “innovative, intellectually rigorous, and engaged approach” that takes cues from trends in music and popular culture and involves artists in creating conversations. “The future is dependent on the field being able to engage more completely and authentically in our time,” Golden says. “You can’t have a divide between education and curatorial to be effective in this moment.”

Curators often give talks to collectors, donors, and peers—but rarely to community-based groups, points out Chon Noriega, head of UCLA’s Chicano Studies Research Center and an adjunct curator at the Los Angeles County Museum of Art. That’s one suggestion he gave to AAMD members when he spoke on diversity at their recent conference. “It gives you a reality check about other parts of the world,” he says.

Zugazagoitia, Golden, and Asia Society Museum director Melissa Chiu are among the handful of AAMD members who direct culturally specific museums. No directors of the museums at historically black colleges belong to the organization. To some it seems as if the AAMD is turning away the colleagues who know the most about how to connect with diverse audiences.

“There’s been a lot of criticism of the homogenous nature of the organization,” acknowledges North Carolina Museum of Art director Lawrence Wheeler, head of the AAMD’s membership committee. But while members believe it is important to have the leaders of culturally specific museums represented in the museum-director mix, he says, the problem is how to include them—the group has a cap of 200 members and their annual budgets must be over $2.5 million.

“Nobody wants to have different classes of membership,” he says. So why not modify the criteria for membership? “We are beginning a planning process to change these policies,” he says. The organization also needs to do more to bring minorities into the profession, he acknowledges.

Museums will have to prepare for other demographic trends, says Georgia Museum of Art director William Eiland, head of the AAMD’s Professional Issues Committee. “Museums are going to refashion or redevelop programs for an aged population,” he says, as well as look at the effects of women becoming parents later in life and at how the volunteer population may change. “I don’t think any of us has thought about how these issues are going to have impact on our audiences, our staff.”

Gary Vikan, director of the Walters Art Museum in Baltimore, believes that the primary mission of art museums will evolve even further to include more social benefits. That may mean providing services for autistic children, a possibility he is discussing with specialists at Johns Hopkins University; or, as AAM director Ford Bell has suggested, it may mean providing space to teach English as a second language to immigrants.

But for all the talk of accessibility, the cost of admission remains an elephant in the room. Most directors interviewed for this story defend their entry fees as good value compared with other sorts of entertainment. While a few museums have abolished admission fees entirely—among them the Walters, the Baltimore Museum of Art, the Minneapolis Institute of Arts, the Nelson-Atkins Museum of Art, and the Indianapolis Museum of Art—others are gradually expanding the times when entry is free. The Cincinnati Art Museum recently eliminated charges for special exhibitions. In Chicago, meanwhile, where the Art Institute announced that it was raising its admission fee from $12 to $18—while eliminating all special exhibition charges—several aldermen have protested on the grounds that the museum is “completely out of touch” with the economic climate.

The free-admission policy allows the museums to be “much more the living room of a community and much less a place of exclusivity,” argues Indianapolis director Maxwell Anderson. His museum’s Web site provides real-time data about visitors by zip code, education, income, age, marital status, occupation, and ethnicity.

Glenn Lowry, director of the Museum of Modern Art in New York, says he looks daily at audience studies to get a “fine-grained sense of what someone who has just been in the galleries thought—or felt.” But he adds a cautionary note to the talk of outreach. “Museums are venues of artistic experience, places of social engagement—they’re a cultural center,” he says. “Museums should be accessible to all. But that doesn’t mean everyone needs to or should enjoy the benefits of a museum. Not everyone enjoys football or Sartre. What makes a vibrant museum community in this country is the vast variety of choices available to everyone.”

And for all the innovations in programming, marketing, and education, Campbell argues, the core mission remains the same. “We can make ourselves more user-friendly, but ultimately one of the key experiences of visiting a museum is that moment of standing in front of an object,” he says. “Suddenly you’re responding to something physical, real, that changes your own perspective. And great museums will always do that, as long we get people through the doors.”

Robin Cembalest is executive editor of ARTnews.

ART : Bali Arts Festival

About the Bali Arts Festival

The Bali Arts Festival is a full month of daily performances, handicraft exhibitions and other related cultural and commercial activities during which literally the whole of Bali comes to the city to present its offerings of dance, music and beauty. On display are trances from remote mountain slopes, forgotten or recently revived village dances, food and offering contests, classical palace dances, stars of Balinese stage, odd musical performances, "kreasi baru" (new creations) from the dance schools of Denpasar, as well as contemporary choreography and dance companies from other islands and from abroad.
It is a month long revelry that perhaps no other place in the world can put up on such a low budget as the Balinese. Not only is their traditional culture alive and well, but they have a tremendous pride in it.

It begins in the villages, where the seka or cultural groups are selected and organized at the regency level, vie with each other to perform the Arts Festival and thus display in front of a large audience the uniqueness of their village of birth and resting place of their ancestors.

The Bali Arts Festival is the Denpasar cultural event of the year, perhaps it would no be too far fetched to suggest that it is the cultural event of Indonesia. The festival is thus a unique opportunity to see local village culture both "live" and at first hand. Tourists are warmly welcomed

Thursday, June 04, 2009

Oceanic / Pacific Art : The Asmat

Body mask (jipae)DrumMale figureShieldSoul canoe (wuramon) The Asmat


Located in southwestern New Guinea, the Asmat live along the vast system of rivers that flow into the Arafura Sea. With an estimated population of 70,000, the Asmat are divided into several hundred villages ranging in size from 35 to 2,000 inhabitants. The Metropolitan Museum has an outstanding collection of Asmat art, the majority of which was collected in 1961 by Michael C. Rockefeller.

Wood carving is a flourishing tradition among the Asmat, and wood carvers are held in high esteem. The culture hero Fumeripits is considered to be the very first wood carver, and all subsequent wood carvers (known as wowipits) have an obligation to continue his work. The Asmat also believe that there is a close relationship between humans and trees, and recognize wood as the source of life.

According to the Asmat origin myth, Fumeripits was the first being to exist on earth, and he also created the first men's ceremonial house, or jeu (a club house for men where community issues are discussed, artwork is made, and ceremonies are held). Fumeripits would spend his days dancing along the beach, but after awhile grew tired of being alone. So, he chopped down a number of trees, carved them into human figures, and placed them inside the jeu. However, since the sculptures were inanimate, Fumeripits was still unhappy. He then decided to create a drum (1978.412.962), and chopped down another tree, hollowed out the center, and stretched a piece of lizard skin over the top. As he began to play the drum, the human figures miraculously came to life, their elbows came unstuck from their knees, and they began to dance.

Like Fumeripits, present-day Asmat have a strong tradition of carving figural sculpture out of wood. These figures (1979.206.1589), which are representations of ancestors, are traditionally displayed inside the men's ceremonial house. Although these sculptures commemorate specific individuals who have died, they are not direct portraits, and have generalized features and similar body types. A common pose for these ancestral figures is the elbows-to-knees position (or wenet pose), believed to be the same pose that all humans assume at birth and again at death.

Ancestral imagery also appears on other forms of Asmat art, including wooden war shields (1978.412.929). Shields were created as functional items for warfare, and were meant to protect the user from the spears and arrows of his enemy. At the same time, the imagery that is carved and painted on the surface of the shield endows the piece with the power of the ancestors, which is also intended to protect the user. The designs can be either figural or abstract, depending on the region from which the shield came.

Bis poles (1979.206.1611) are perhaps the most impressive works of art by the Asmat, reaching heights of up to twenty feet. These poles are carved to commemorate the lives of important individuals (usually warriors), and serve as a promise that their deaths will be avenged. These works also assist in the transport of the souls of the dead to the realm of the ancestors. The mangrove tree, from which the sculptures are created, is actually turned upside down and a single planklike root is preserved (which will ultimately project from the top of the artwork). The imagery on the pole itself varies, but usually includes a series of stacked ancestral figures. In interior Asmat villages, wuramon, or spirit canoes (1979.206.1558), serve a similar function.

Asmat body masks (1978.412.1282a) are full-length costumes made of plaited cordage composed of rattan, bark, and sago leaf fiber. The body masks are usually painted with red and white pigment, decorated with carved facial features, and given skirts made of sago leaves. The end result depicts an otherworldly being, which appears only for special funerary ceremonies, known as jipae.

by Emily Caglayan, Ph.D.
Department of Art History, The Graduate Center, City University of New York

Art prints: Pablo Picasso

by Nikki Sabato

Pablo Picasso, famous Spanish expatriate painter, was the leading proponent of the Cubist Movement together with Georges Braque. He is considered to be one of the most influential painters of modernism in the 20th century. Also influenced early by the modern Impressionists; Claude Monet, August Renoir and Gustave Courbet, Pablo Picasso's style viewed art in various dimensions and merged space, lines, forms into a geometric representation of human figures and still life rather than trying to convey them as real. His earlier work was often characterized by a muted and limited color palette of browns, beiges, whites and black. Work from 1912-14 saw the reintroduction of color and the use of other synthetic objects on the canvas. Picasso work was also at a time, influenced by the often disturbing or erotic imagery of the Surrealist movement. Picasso maintained his avant-garde, non-conformist and modernist style to the very end, creating a large collection of work that today remains his legacy to the world.
It is useless to discuss Picasso's most famous works as it is certainly arguable. Some may be better known than others though due to numerous reproductions as poster prints. Some of them include:

• Three Musicians, 1921-This oil on canvas painting features a colorful jigsaw of three musicians. It was painted in the summer at Fontainebleau in France. One plays a horned instrument and the central figure is a harlequin playing the guitar. A closer look reveals that the artist includes a dog under the table. This painting hangs at the Museum of Modern Art in New York City. This is probably the most popular poster print of Pablo Picasso. Poster prints online are often viewed and printed through online posters printing companies that print them in standard or custom sizes.

• Girl before a Mirror, 1938-This oil on canvas painting features one of Picasso's favorite subjects during that period, Marie-Thérèse Walter, as a colorful portrait of a woman standing in front of a mirror. Picasso's uses a vibrant collection of shapes that exude a cheerful, fond view of his young mistress. This painting can be found at the Museum of Modern Art and posters can be bought or printed conveniently through online poster printing services.

Wednesday, June 03, 2009

ART : Van Gogh Artwork


Almond Branches in Bloom, San Remy, c.1890
by Vincent Van Gogh

Vincent Van Gogh’s exquisite “Almond Blossom,” which he painted for his newborn nephew as a symbol of budding life, embraced one of his favorite subjects: flowering branches against a blue sky. Epitomizing the tormented artist, Van Gogh (1853 – 1890) was a post-Impressionist Master whose fragile psyche was uplifted by the healing effects of painting outdoors. Extraordinarily prolific, Van Gogh produced all of his works during a 10-year period—at one point, creating an astonishing 150 paintings and drawings within one year. Although Van Gogh only sold one painting within his lifetime, he profoundly influenced modern Expressionism, Fauvism and Early Abstraction.

Tuesday, June 02, 2009

ART : 7 Things To Do Before You Bring Your Dream Tattoo Design To Your Tattoo Studio

by maurits Menders

Choosing a tattoo design is a big decision, but so is choosing a tattoo studio. If you go to a less than perfect tattoo parlor, you could very well end up with an infection and with a bad looking tattoo. An infection can cause you more trouble than you ever thought possible and a shaky tattoo will make you feel sick even longer.

First thing to do: find out how long a parlor has been in business. This will tell you how much business the parlor receives. A less than perfect parlor will not be around for long.

Second thing to do: make sure that the artists are licensed, the parlor is clean, and the equipment is sanitized after each and every tattoo. Clean equipment and a clean studio is without a doubt the most important consideration when dealing with tattoos.

Third thing to do: check the artist. If the artist isn't licensed or not a professional, run! Sure, the higher quality tattoo parlors are more expensive. And for a very good reason. They have to pay their licensed artists better and keep their parlor nice and clean.

Fourth thing to do: always check out more studios. Once you have found some addresses, simply go there and take a look around. If you like what you see, come back a week or so later and check if you still like the place. Don't rush your decision.

Fifth thing to do: talk to your tattoo artist. Ask questions and find out anything you can about the guy that is going to stick needles into your body. Ask about his background and qualifications. Experience is a must here. If he hesitates to answer any question you ask or acts hasty towards you, simply leave and find another tattoo artist.

Sixth thing to do: when you visit the artist, bring your own tattoo design. The artist should not attempt to push another design on you. If he thinks there will be a problem with your tatto design or if he thinks he can improve it, he will let you know. His reputation is on the line as well.

Seventh thing to do: do your homework and this time, do it better than you did in high school. Most tattoo designs have a special meaning so you probably know what you want. Go visit Tattoo Me Now and find or create the tattoo of your dreams using the thousands examples they offer.

ART : To Tattoo Or Not To Tattoo?

by Tattoo Artist

That is the question. Getting a tattoo has been increasingly popular in recent years. While it used to be mostly the domain of men, it is just as common today to find tattoos on women as it is on men. There are several reasons for this. Tattoos are becoming fashion as well as personal statements. They broadcast who the person is. Tattoos are picked most of the time not just for their design, but also for their symbolisms. The tattoo may subtly reveal what the person believes, what group she may belong to, or even demonstrating affinity to a loved one or even idol. Tattoos are also used as a way for expressing their freedom or cause.

Tattoo designs can be found in local tattoo parlors as well as in books and magazines. Increasingly, tatto designs abound in the Internet. Online databases carry thousands of designs from the simple to the elaborate. Tattoo sites include comprehensive search facilities from which one is able to search by color, size or style. Most designs come with photos of members with tattoos so you can get an idea of what the tattoo will look like on the part of body you want it on.

While tattoos are gaining popularity, there are downsides to getting a tattoo. For instance, tattoos are produced by piercing the skin with a needle and injecting small amounts of ink. Because of this, the risk of infection is always a possibility. This depends, however, on the sanitation practices of the tattoo artist. When getting a tattoo, make sure the artist cleans his equipment after every use. Browsing through internet forums of tattoo enthusiasts should be able to point you in the direction of a reputable artist.

Another problem with tattoos is the cost and difficulty of removal. If you want to have a tattoo removed, one way is to remove it by cutting off the skin and then grafting on a new one. This can be costly and there is the risk of complications. Most insurance companies won't pay for the costs of this operation unless there is a specific medical or health reason. This means you'll have to pay for the cost for removal. Anothe alternative is through laser removal. However, depending on the area that you have the tattoo on, laser tattoo removal can be very painful. Again, you will probably have to pay the costs yourself.

Thus, in getting a tattoo, be certain that you want the tattoo in the first place and that the design you have chosen is one you will be happy with for the rest of your life.