Director: David Yates
Writer(s): Steven Kloves
Cast: Daniel Radcliffe, Rupert Grint, Emma Watson, Helena Bonham Carter, David Bradley, Robbie Coltrane, Warwick Davis, Tom Felton, Michael Gambon, Alan Rickman, Maggie Smith, Natalia Tena, Julie Walters and David Thewlis, Evanna Lynch, Matthew Lewis, Bonnie Wright, Jim Broadbent, Helen McCrory, Jessie Cave, Hero Fiennes Tiffin, Frank Dillane
Release Date: July 17, 2009
Official Site: HarryPotter.com
Distributor: Warner Bros. Pictures
Genre: Action, Adventure, Fantasy
Rating: Not Available
Monday, June 08, 2009
Movie Preview : Harry Potter and the Half-Blood Prince
Movie Preview : Food, Inc. (June 2009)
Featuring interviews with such experts as Eric Schlosser (Fast Food Nation), Michael Pollan (The Omnivore's Dilemma) along with forward thinking social entrepreneurs like Stonyfield Farms' Gary Hirschberg and Polyface Farms' Joe Salatin, Food, Inc. reveals surprising -- and often shocking truths -- about what we eat, how it's produced, who we have become as a nation and where we are going from here.
Director: Robert Kenner
Writer(s): Not Available
Cast: Not Available
Release Date: June 12, 2009
Official Site: FoodIncMovie.com
Distributor: Magnolia Pictures
Genre: Documentary
Rating: Rated PG for some thematic material and disturbing images.
ART : Reshaping the Art Museum
Thirty-eight million people visited the nation’s 200 largest art museums last year, according to the Association of Art Museum Directors. The recession has apparently not hurt attendance. AAMD president Michael Conforti says that visitorship is up, suggesting that in fraught times like these, museums can provide a reassuring setting for visitors to interact with art, with their heritage—and with one another. “People are trying to connect with things that are more stable, that will be here,” says Conforti, who runs the Clark Art Institute in Williamstown, Massachusetts.
So art museums should continue doing what they’re doing, right?
Wrong, maintain a growing number of museum professionals. If their institutions don’t respond to technological, social, and demographic trends, by midcentury their only visitors will be students and senior citizens. For many directors, the initial exclusion of museums from the government's economic stimulus package underscored the perception that their field is isolated and elitist, existing for and catering to a small segment of society. From this perspective, they are realizing that no matter how avant-garde their new buildings, their most cutting-edge department is education, which connects with the community in a way the curatorial staff rarely does.
“Art museums have not been very good at communicating,” says Peter Marzio, director of Houston’s Museum of Fine Arts. “Science and natural-history museums have done a much better job of remaking themselves to adapt to the 21st century” by creating interactive, educational, and family-friendly spectacles. Marzio argues that art museums can succeed “by doing the reverse. Not apologizing for the fact that the picture doesn’t move—you do the moving. What’s lacking is the ability for visitors to understand it because they’re not given information or training.”
Thomas Campbell, the new director of the Metropolitan Museum of Art in New York, says that engaging visitors who don’t feel comfortable is one of his primary challenges. “There is an enormous potential audience that simply isn’t coming here,” he says. “They come for school trips, but it wouldn’t occur to them to come again. Without sacrificing standards, we need to remind people that coming to the museum is not a big deal. You’re not taking a test. You don’t have to prove you know about the artists. It’s just fun.”
Certainly the plunge in endowments and tourism has caused directors to reevaluate their priorities. Even as they slash budgets, many are increasing marketing efforts, organizing more special events, and expanding hours and free-entry times. “We’ve gone back into our mission strategy,” says Matthew Teitelbaum, director of the Art Gallery of Ontario, who recently unveiled a new expansion by Frank Gehry, laid off 23 staffers, and raised his attendance goals by 30 percent. “We have to create a different sense of accessibility—to be friendly, engaging, welcoming,” he stresses. “Where the institution meets the visitor is the most important thing. We’ve got to get people to come back.”
Indeed, many of today’s art-museum directors are less likely to talk about the esthetic impact of postmodern architecture than about the emotional impact of the coat check. But the changes only start at the door. Directors and their staffs are reconsidering how to install collections, curate exhibitions, design galleries, write labels, devise programming—and involve audiences, both current and potential, in the process. Fluent in the lingo of target markets and the interactive possibilities of Web 2.0, they are realizing that Facebook pages and yoga in the galleries are just stopgap measures as the world changes around them. As a result, some have begun reaching out to scientists, futurists, game designers, and other specialists outside the art world.
If these leaders succeed, the art museum of the future will offer the customer service of an Apple store, the comforts of a Barnes & Noble, and the dynamism of a town square. It will have areas where visitors can plug in or tune out, where they can immerse themselves in virtual-reality games or speak to live curators in the galleries, and where they can comment on the art they see—or make their own.
This trend represents a sea change from a decade ago, when Arnold Lehman was ridiculed by many colleagues for staging dance parties and offering shows like “Hip-Hop Nation” to lure new audiences into the Brooklyn Museum. When Graham Beal announced in 2002 that he was reinstalling the entire collection of the Detroit Institute of Arts based on a “visitor-centered approach” that presents the objects grouped by accessible themes, “everyone sort of rolled their eyes,” Beal says. “We heard, ‘Oh my god, you’re dumbing down.’”
These efforts seem almost quaint compared with the newest wave of aggressively audience-centric strategies. To an unprecedented degree, market research about the needs, wants, fears, and anxieties of visitors is shaping how museums are designed. “We got a lot of comments that it’s just overwhelming to come to museums,” says Lori Fogarty, director of the Oakland Museum of California, which inaugurates a complete reinstallation of its art, natural history, and science collections this fall. So the new galleries will feature “loaded lounges” where visitors can relax, read catalogues, or do hands-on activities, along with open spaces that accommodate up to 25 people for concerts, storytelling, or other such programs.
But a bigger change in her plan is connecting people who might never have visited art museums with the people who curate them. Fogarty calls it transparency—“breaking the fourth wall”—having curators answer questions about how and why they choose works. Visitor feedback will be encouraged, and the exhibitions, in turn, will be based on the “wiki model,” with curators representing only one voice in a mix that includes conservators, community members, and artists. “We can’t count on the fact that potential visitors were brought to museums as kids,” Fogarty says. “Many have no cultural or experiential reference; they don’t think of the museum as a place that welcomes them or has anything of interest to them.”
At the Walker Art Center in Minneapolis, director Olga Viso is also using a major reinstallation as an opportunity to remake the museum into a more civic space. “We want to be in dialogue with the audience instead of in the place of authority,” as she puts it. Such efforts may mean involving the community in the organization of shows or asking people to vote on the selection of artworks. When the new installation opens in November, says chief curator Darsie Alexander, curators will hold in-gallery office hours—giving visitors insights into the way exhibitions happen, and giving the staff a chance to find out “how visitors encounter work in space—the kinds of questions they ask about art, what they find interesting, and how long they stay.”
Some directors warn that such efforts can detract from the museums’ core mission. “I do not think this is a time that museums need to take, due to economic circumstances, a radical new direction,” says Timothy Rub, director of the Cleveland Museum of Art. “It’s precisely the kind of time when it’s imperative to reaffirm the fundamental mission of museums: curatorial work, conservation, and education. Marketing and special events are less a core function of museum work than curatorial work is.”
But as Bonnie Pitman, director of the Dallas Museum of Art, explains it, “It’s not that the mission is going to change; it’s about how we respond—how we champion the experience and power of art. And how it embraces and engages and educates our community.” Every third Thursday, when the museum stays open until midnight, visitors can find storytelling, spoken-word performances, poetry readings, concerts in the galleries, and, in the case of the King Tut exhibition, belly-dancing demonstrations. Pitman herself leads the “Insomniac Tour” of the collections—it starts at 10 P.M.
Pitman took a page from natural-history museums in her institution’s year-old Center for Creative Connections, which attempts to slow down the classic three seconds that visitors spend in front of artworks by presenting eight masterpieces in a way that invites viewers to focus on materials. For example, Courbet’s The Wave (ca. 1869–70) is covered with a Plexiglas box with a movable magnifying glass affixed to it.
Campbell cites interactivity as the key to connecting with audiences who are new to the Metropolitan. “We take so much for granted,” he says. “You walk through gallery after gallery and there’s really very little explanation of certain objects, certain paintings in these rooms. There’s an assumption that you have a general knowledge of the history of European art. Modern technology provides the opportunity to provide more information without turning galleries into intrusive didactics. It’s really just a question of choosing applications.”
Last year the American Association of Museums created a new group, the Center for the Future of Museums. “The average museum director and curator don’t have time to read about economic theory, climatic theory, biosciences,” says director Elizabeth Merritt. “There are experts who spend all their time thinking about these things, but they don’t usually talk to museums. We want to be the ambassadors.”
The first lecturer Merritt hired was futurist forecaster and game designer Jane McGonigal, who describes how museums might tap into the collective energy and creativity of the hundreds of millions of people playing computer games. She cites the “science of happiness,” a new field of psychology that focuses on behaviors and strategies that can increase one’s sense of well-being. Museums, she explains, can create experiences using the same tactics games do to produce a sense of fulfillment: provide clear goals, feedback, a feeling of success, and social interaction. “How many people come back from museums feeling they’re stupid?” asks Merritt. “With games, we give instructions, say, ‘Here’s something specific you can do.’ And they go away feeling good. That’s a thing game designers are doing all the time.”
Art museums are beginning to listen. The Smithsonian American Art Museum was the first to offer an alternate-reality game, Ghosts of a Chance, which was played on Facebook, on Google, on phones, and in the museum itself. At the North Carolina Museum of Art, education director Susan Glasser is harnessing play theory to turn viewers into participants rather than passive observers in a game called The Grand Tour. Visitors will receive a “travel portfolio” with a profile of their travel companion, a historical figure. In the gallery of Italian painting, for example, they’ll get four types of currency—esthetic, monetary, personal, and historical—with which they may purchase a “souvenir” from the collection. Information about the artworks and their value is on the back of the card. The scenario brings visitors to authentic works of art, Glasser notes, using “the make-believe of games that people find so compelling.”
The fact remains that the audience of the typical art museum is much less diverse than the general public. School programs brought more than 3 million children into AAMD-member museums last year. But a study released by Merritt’s group offers more sobering statistics. While the minority population of the United States will be almost the majority by 2034, the study says, only 9 percent of that group are a part of the core museum audience. Art museums “need to focus on getting our audience to look a bit more like the nation,” says Julian Zugazagoitia, director of New York’s El Museo del Barrio. “If we do not achieve this, we will be failing not only our audiences but the nation. And we’ll be out of business by 2034.”
“Cities are full of huge communities of people that don’t necessarily feel they own the institutions,” says Thelma Golden, director of the Studio Museum in Harlem. Marketing and “shows placed in whatever cultural heritage month” are clearly not enough, she says, advocating an “innovative, intellectually rigorous, and engaged approach” that takes cues from trends in music and popular culture and involves artists in creating conversations. “The future is dependent on the field being able to engage more completely and authentically in our time,” Golden says. “You can’t have a divide between education and curatorial to be effective in this moment.”
Curators often give talks to collectors, donors, and peers—but rarely to community-based groups, points out Chon Noriega, head of UCLA’s Chicano Studies Research Center and an adjunct curator at the Los Angeles County Museum of Art. That’s one suggestion he gave to AAMD members when he spoke on diversity at their recent conference. “It gives you a reality check about other parts of the world,” he says.
Zugazagoitia, Golden, and Asia Society Museum director Melissa Chiu are among the handful of AAMD members who direct culturally specific museums. No directors of the museums at historically black colleges belong to the organization. To some it seems as if the AAMD is turning away the colleagues who know the most about how to connect with diverse audiences.
“There’s been a lot of criticism of the homogenous nature of the organization,” acknowledges North Carolina Museum of Art director Lawrence Wheeler, head of the AAMD’s membership committee. But while members believe it is important to have the leaders of culturally specific museums represented in the museum-director mix, he says, the problem is how to include them—the group has a cap of 200 members and their annual budgets must be over $2.5 million.
“Nobody wants to have different classes of membership,” he says. So why not modify the criteria for membership? “We are beginning a planning process to change these policies,” he says. The organization also needs to do more to bring minorities into the profession, he acknowledges.
Museums will have to prepare for other demographic trends, says Georgia Museum of Art director William Eiland, head of the AAMD’s Professional Issues Committee. “Museums are going to refashion or redevelop programs for an aged population,” he says, as well as look at the effects of women becoming parents later in life and at how the volunteer population may change. “I don’t think any of us has thought about how these issues are going to have impact on our audiences, our staff.”
Gary Vikan, director of the Walters Art Museum in Baltimore, believes that the primary mission of art museums will evolve even further to include more social benefits. That may mean providing services for autistic children, a possibility he is discussing with specialists at Johns Hopkins University; or, as AAM director Ford Bell has suggested, it may mean providing space to teach English as a second language to immigrants.
But for all the talk of accessibility, the cost of admission remains an elephant in the room. Most directors interviewed for this story defend their entry fees as good value compared with other sorts of entertainment. While a few museums have abolished admission fees entirely—among them the Walters, the Baltimore Museum of Art, the Minneapolis Institute of Arts, the Nelson-Atkins Museum of Art, and the Indianapolis Museum of Art—others are gradually expanding the times when entry is free. The Cincinnati Art Museum recently eliminated charges for special exhibitions. In Chicago, meanwhile, where the Art Institute announced that it was raising its admission fee from $12 to $18—while eliminating all special exhibition charges—several aldermen have protested on the grounds that the museum is “completely out of touch” with the economic climate.
The free-admission policy allows the museums to be “much more the living room of a community and much less a place of exclusivity,” argues Indianapolis director Maxwell Anderson. His museum’s Web site provides real-time data about visitors by zip code, education, income, age, marital status, occupation, and ethnicity.
Glenn Lowry, director of the Museum of Modern Art in New York, says he looks daily at audience studies to get a “fine-grained sense of what someone who has just been in the galleries thought—or felt.” But he adds a cautionary note to the talk of outreach. “Museums are venues of artistic experience, places of social engagement—they’re a cultural center,” he says. “Museums should be accessible to all. But that doesn’t mean everyone needs to or should enjoy the benefits of a museum. Not everyone enjoys football or Sartre. What makes a vibrant museum community in this country is the vast variety of choices available to everyone.”
And for all the innovations in programming, marketing, and education, Campbell argues, the core mission remains the same. “We can make ourselves more user-friendly, but ultimately one of the key experiences of visiting a museum is that moment of standing in front of an object,” he says. “Suddenly you’re responding to something physical, real, that changes your own perspective. And great museums will always do that, as long we get people through the doors.”
Robin Cembalest is executive editor of ARTnews.
ART : Bali Arts Festival
The Bali Arts Festival is a full month of daily performances, handicraft exhibitions and other related cultural and commercial activities during which literally the whole of Bali comes to the city to present its offerings of dance, music and beauty. On display are trances from remote mountain slopes, forgotten or recently revived village dances, food and offering contests, classical palace dances, stars of Balinese stage, odd musical performances, "kreasi baru" (new creations) from the dance schools of Denpasar, as well as contemporary choreography and dance companies from other islands and from abroad.
It is a month long revelry that perhaps no other place in the world can put up on such a low budget as the Balinese. Not only is their traditional culture alive and well, but they have a tremendous pride in it.
It begins in the villages, where the seka or cultural groups are selected and organized at the regency level, vie with each other to perform the Arts Festival and thus display in front of a large audience the uniqueness of their village of birth and resting place of their ancestors.
The Bali Arts Festival is the Denpasar cultural event of the year, perhaps it would no be too far fetched to suggest that it is the cultural event of Indonesia. The festival is thus a unique opportunity to see local village culture both "live" and at first hand. Tourists are warmly welcomed
Friday, June 05, 2009
Movie Review : Juno
In 2007, the Festival’s hidden gem would have to be Juno, the sleeper hit by Canadian director Jason Reitman. No stranger to Toronto, Reitman’s freshman feature debut, "Thank You For Smoking", screened at the 2005 Festival and garnered numerous awards, including a Golden Globe nomination for Best Motion Picture - Musical or Comedy.
Juno tells the story of Juno MacGuff (Ellen Page), an eccentric, wise-beyond-her-years sixteen-year-old who finds herself pregnant after her first foray into the mysterious world of human interpersonal relations with her best friend, Paulie Bleeker (Michael Cera). After perfunctorily deciding to terminate the pregnancy she realizes, upon attending at a local woman’s clinic, that the decision is not quite as uncomplicated as she thought. She decides to have the baby and to give the child to a couple, "desperately seeking spawn", and in doing so she begins a journey that is sometimes humorous, sometimes bittersweet, but always heartwarming.
Since its wide release in Canada on December 25th, 2007, I have been eagerly anticipating the day that Juno would make its way to my local theater, and began to fear that it would not. Although I saw it at the Festival, I wanted to have an opportunity to savour it again, away from the crowds and the critics. My second viewing merely confirmed that Juno is an absolute delight and is deserving of the critical praise and recognition that it is receiving. It is a perfect storm of writing, directing and acting.
Juno is the first screenplay by Diablo Cody, a former stripper and infamous internet blogger, whose website name I dare not repeat in any publication that could be read by minors. With Juno, Cody has made her mark as a masterful storyteller, giving the audience a wonderfully nuanced tale that slowly and deliberately unfolds onscreen. An unlikely feat for a teen film, Cody creates characters that are surprisingly complex, a storyline that is refreshingly unpredictable and dialogue that is witty and original. I will be shocked if Diablo Cody does not walk away with a gold statue on Oscar night.
For director Jason Reitman, Juno is a coup on several levels. While the critical success of "Thank You for Smoking" created a level of expectation for his sophmore project that may have been difficult to achieve, Reitman rose to the challenge and crafted a film that exceeded its predecessor. The critical and commercial success of Juno will no doubt allow Reitman to step out of the shadow of his famous father, Ivan Reitman (Animal House, Stripes, Ghostbusters) and to forge his own path in Hollywood.
At the end of the day, however, it is the casting of Juno that gives it the distinction of being a truly great film. Casting the lead role with a relatively unknown Canadian actress was risky, but the gamble was well-rewarded. Ellen Page is a delight and, while I fear that she is a longshot to win the Oscar for which she has been nominated, I also believe that she is well on her way to becoming Canada’s next great entertainment export. Canadian Michael Cera, who always reminds me of a child who has been caught with his hand caught in the cookie jar, is a wonderful comedic foil for Page. Jennifer Garner delivers a surprisingly poignant performance as Vanessa Loring, the potential adoptive parent for Juno’s unborn child. Cast alongside her as her husband, Mark Loring, is Jason Bateman, who is quickly becoming one of the busiest supporting actors in Hollywood. The cast is rounded with the solid supporting performances of J.K. Simmons and Allison Janney as Juno’s beleaguered parents.
Contrary to popular belief, Juno is not simply, "that teen pregnancy film". It is a film about falling in and out of love, about making difficult choices in the face of adversity and about striving to distinguish oneself. As the audience watches Juno being ostracized by her classmates and looked upon with disdain by school and hospital staff, it is clear that the film is not intended to glorify teen pregnancy.
Although it is rated 14A, Juno is a film that I would have difficulty recommending to anyone under the age of 16. Juno is not a teen comedy. While it has its share of humor, it is really more of a light drama. The film’s language and dialogue, while peppered with euphemisms directed to a teen audience is, at the end of the day, decidedly more mature and adult than one would expect to see in a teen comedy. I also found that the film was just as much about the reactions and the relationships between the adults around Juno as it was about Juno herself.
It is very rare that I will make two trips to the theater to see any film, but Juno was, for me, an exception. Unfortunately, much like Sideways in 2005, in the face of some stiff competition, is unlikely to take the Oscars by storm. But Oscars or not, like Sideways, it is also a film that is refreshingly original and multi-faceted and, for cinephiles, it is a worthy addition to their "must-see" list.
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Movie Review : The Host
That is what is so novel about The Host. No one is safe. A dose of reality has been added to the monster movie genre in this film. When you watch the remake of the Texas Chainsaw Massacre, you know from the beginning that nothing is going to happen to Jessica Biel. Sure, the protagonist will be put into perilous situations at the hands of a misanthrope and the idiotic decisions on their and other characters part but that is it. These characters are the audience's bridge into the presented world on screen and some writers/directors feel that the destruction of that bridge will be detrimental to their film. The Host's director, Joon-ho Bong, takes a chance with his bridges and it pays off in the end by escalating his film beyond the established limits of its genre.
The Host revolves around the five members of a slightly dysfunctional family consisting of a father, Hie-bong Park (Hie-bong Byeon), his champion archer daughter Nam-Joo Park (Du-na Bae), a son he has put through college, Nam-il Park (Hae-il Park), another son prone to dozing off, Gang-Du Park (Kang-ho Song) and Gang-Du's 13-year-old daughter Hyun-Seo Park (Ah-sung Ko). In some scenes these people actually make you believe they have known each other for years. They call each other names behind each others back, crack insensitive jokes and hit each other. Though the family has its problems, they have nothing to do with the emergence of the film's monster. When formaldehyde is carelessly dumped into the Han River (a stream of water that flows through Seoul into the Yellow Sea) at the beginning of The Host, the film's mutant monster soon makes its first full on-screen appearance, after two smaller off-screen sightings. During its third appearance and subsequent rampage against unarmed civilians, Hyun-seo is kidnapped by it and initially thought dead. When it is revealed that she is still alive, her family breaks out of the hospital all the rampage survivors are being kept in and go in search of Hyun-seo.
This is the point where The Host notches up the tension and where the drama involving the Parks comes to fruition and blooms. When the family becomes separated during the course of their search, handing off leads to one another via the means at their disposal, the lambency of The Host's screenplay comes out for all to see. It's just good and effective plot construction and once again, something you would not expect in a mere monster film. Sure the computer generated effects could be better in some scenes but when the effects need to be great, they are. Case and point - when the monster regurgitates some of its victims, very well done. The monster in the Host is the main draw for the film's marketing campaign but in actuality, it's the film's human elements which are its real centerpiece.
Joon-ho Bong's The Host is a film I did not expect to be as good as it was based on the trailers released for it. I was wrong. Many films have great trailers but sometimes the films they advertise fail to deliver when the lights go down in the movie theater. Sometimes the trailers are actually better than the films themselves. Neither of these is the case with The Host. The advertisements for this film actually fail to sell or even hint at this film's true strengths. This may have cost the film dearly in box office receipts but since it is being so well received (its the highest grossing film in South Korean history), people are actually being given a surprise when all they think they are going to see is the latest monster flick.
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Thursday, June 04, 2009
New Movie : Saw 5
It's criminal that I refuse entrance into the club, but, then again, when I view a "Saw" movie all I can see are bargain-basement production values, abysmal acting, and a soggy narrative that's spun completely out of control. The only elements holding the franchise together at this point are the blind enthusiasm of horror nuts, truckloads of distraction, and the forgiving nature of the Halloween season.
Detective Mark Hoffman (Costas Mandylor) is being prepped for hero status after his takedown of Jigsaw (Tobin Bell), thus ending the string of crude murders that plagued the city. The only person alive to challenge Hoffman is Agent Strahm (Scott Patterson), who barely survived a Jigsaw trap and is now ready to uncover the truth behind Hoffman's clandestine activities. Chasing the clues, Strahm gets closer to the horrors of Jigsaw's legacy, while Hoffman ventures back into his own past and the events that introduced his evil ways.
Not to rock the boat here, but I consider last year's "Saw IV" to be the finest installment of the series so far, contorting itself hilariously into a shell game of a motion picture, perhaps best titled "Saw 3.5" for comfort. With a genuine actor (Patterson) slapping the film awake and director Darren Lynn Bousman taking a few minor chances with the plot, "Saw IV" was garbage, but not a hideous proposition quite like the other volumes of this rancid franchise. For "Saw V," Bousman is off to directorial purgatory, replaced by series production design vet David Hackl, who sticks uncomfortably close to the "If it ain't broke..." motto during his face time with Jigsaw.
It's actually somewhat startling to watch "Saw V" behave more like a dopey detective story than the hardcore horror extravaganza fans have come to expect. Either the mythos of Jigsaw is becoming too complicated to shoehorn in some gore sequences or perhaps the producers are finally growing weary of repeating themselves with increasingly ridiculous torture devices. Either way, "Saw V" is a sedate feature film, spending more screentime tracking Hoffman's footsteps with Strahm than snuggling up to bloody entrails. The change is refreshing, as is the loss of Bousman, but the restraint only lasts for a few breaths. After all, there's a legacy of blood to protect here.
A sophisticated Jigsaw trap subplot weaves throughout "Saw V," returning to the "Saw II" aesthetic of strangers (including Meagan Good and Julie Benz) duking it out for precious remnants of life. How it ties to the rest of the story is spoiler territory, but it's clear imagination is running low for the death set-pieces, with explosions and low-light executions replacing the splatterfest that once was.
"Saw V" feels like a transitory piece to clear a way for next year's "Saw VI." Hackl chucks in plenty of inexplicable material ready to be explored a year from now, teasing the audience with characters and props that feed the haphazardly constructed arc being assembled by the producers, who resort to time travel once again to pad out the running time to 85 minutes. Not only is "Saw" losing its taste for blood, it can't stay in the present, leaping back and forth through the sequels to shake the audience off the narrative's trail. A trail, mind you, that doesn't actually lead anywhere in "Saw V" except to absurd backstory and the chance to spend more time with Bell as Jigsaw (pass).
"You won't believe how it ends" is the official tagline for "Saw V," but the real question is, will you care? Admirers will undoubtedly fling themselves at the feet of anything the producers dream up, but more careful viewers might be starting to question the validity of this ongoing story: a five-film-too-long journey that has never felt more arbitrarily plotted than in the final 10 minutes of "Saw V."
(By Brian Orndorf)